пятница 23 ноября

Game Release Date: USA: October/16/2006 Game Developer: Malfador Machinations Game Publisher: Strategy First Game Description: Space Empires V is currently the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living-breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more. Due to player demand, the game is completely moddable' and even adds a scriptable AI system to the mix.

Space Empires V boldly takes the next step in the genre of space strategy. Completely customisable AI players - Create your own AI players with unique traits, styles, and speech.

14 unique races to play or customize (or just create your own!) Randomly generated map for every game (or load an existing map). Complete game customisation allowed by players (mods). Today's Wackiest Video. Info Trainer options: - Maphack. Description: This will reveal the fog and whole map. - Research 10mil.

We have no tips for Space Empires 4 yet. If you have any unlockables please submit them. While playing a game, hold [Ctrl] and type one of the following codes at the indicated screen to activate the corresponding cheat function.

Description: This will lock your research at 10mil - Intel 10mil. Description: This will lock your intel at 10mil - Minerals 10mil. Description: This will lock your minerals at 10mil - Organics 10mil. Description: This will lock your organics at 10mil.

- Radiation 10mil. Description: This will lock your radiation at 10mil - Infinite movement. Description: This will allow your ships to move forever (supplies allowing ofc) - Fast build. Description: This will speed up your building times.

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I can't emphasize enough how important the Balance Mod is. It is so good that I consider setting up the Balance Mod a required part of installing the game! The AI makes or breaks any game in this genre. Unfortunately the AI for SEV is horrifically bad in the stock game.

If the balance mod didn't exist I'd have abandoned the game a long time ago, but instead I have kept coming back to it many years later and even now I reinstall it once every few months. BM Improves the AI so much that I believe they should make it an official patch for the game.

In my last BM game I had to actually give up because the AI outperformed me in every area except the tactical battles. On one occasion the AI set up a minefield above a planet in one of my systems of the same type that it needed to colonize, resulting in millions of dead colonists when I sent a colony ship. Before I could send another the AI had created his own colony on that world. As I was also unable to invade it with troops I was forced to develop the tech to clear minefields, buying the AI time to fortify the colony! When an AI surprises or even outsmarts me like that that is something I consider a great moment in gaming.

I've also seen the AI make cleverly assembled fleets balanced with mine sweepers, escorts, supply ships and transports full of troops to invide my planets with. It also sets up a decent defensive line in border systems, which is very important in this game and something I never saw the AI well enough in the stock game. As a player with some experience you will of course eventually learn to exploit and dominate the AI, but overall I'm impressed with the improvements that are made. There are several flavors of the BM, my personal preference being the 'Small systems mod' that reduces the amount of hexes in a system. Compare 2 files in windows